As I've said before, I'm a man who appreciates the growing art of video games. In particular, the detailed narrative and embedded-oriented content that defines the Role-Playing Genre (RPG). I remember, in crisp detail, my first RPG experience, and how it largely affected my current perspective of video games. Interestingly enough, finishing my first complete run of a RPG game spanned over four years.
I was around eight years old at the time, and I had recently finished playing Donkey Kong Country 2: Diddy Kong's Quest. It was a pleasant experience as were most of my joyous romps through similar adventure type games, but the sense of satisfaction could only last for so long before I needed to fill the void with another game. My standards at the time weren't exceedingly high, and any type of adventure/puzzle/action game probably would have fit the bill. However, my brother's friend had brought his Playstation over to play with, and with it a couple of games including the curious title, Final Fantasy 7. Naturally, my curiosity was running amok at the sight of not only a new game, but a new console itself; I had to try it out immediately. That was not conceivable, unfortunately, as my brother had priority over me (it was his friend after all). However, I waited until my brother and company had decided to go bed, and immediately seized upon the opportunity.
After struggling, quite comically, to figure out how a Playstation works, I finally started up Final Fantasy 7. I was so invigorated that I couldn't prevent my hands from trembling in excitement. My eyes were fixated on the single giant blade that occupied the main menu. Hastily, I pressed the button to begin a new game. The opening cinematic scene began, and my eyes were treated to a beautiful, and very industrialized mini-movie that captivated me from beginning to end. Then the game flawlessly streamed from the cinematic to the beginning of the game, and suddenly I had entered an entirely new world. I found myself in control of the arrogant mercenary-for-hire, Cloud, and was charged with helping the terrorist group, Avalanche, in blowing up a reactor. A reactor owned by Shinra, a corporation that is literally sucking the life from the planet with said reactors. Never before had I seen such plot elements in a game; they easily exceeded the typical short back-story that accompanied most games of that time. To be honest, I was a bit confused at all this information being flung at me at once (I was only eight years old at the time), but I was intrigued. I decided to see where this game was headed.
Back in the day, these graphics were revolutionary!
With Cloud's gigantic sword in tow, I cleared my way to the heart of the reactor. Along the way, I listened to conversations between Cloud and the members of Avalanche. I began to gain insight to their motives and why they have chosen to become terrorists for the greater good. At this moment in the game, Cloud is rather apathetic and only cares about receiving his pay. Yet I was charmed by his devil may care attitude. Events happen, and the bomb is set. Cloud and company rush to escape the reactor before its explodes. The group makes it out just before the climatic explosion cinematic plays. I was hooked, and I eagerly continued the game. As I progressed further, I became acquainted with more characters and concepts unique to this realm. I was engulfed in this strange new world. However, all goods things must come to an end. When I was about to set the bomb for another reactor, I realized that it was morning, and that my brother had entered the room. He gave me a strange look, and inquired if I had been up all night. Stunned, I quietly nodded in bewilderment. He shrugged, and informed me his friend was leaving which meant he had to take the Playstation with him. I was devastated; I wanted to continue exploring the world of Final Fantasy 7, but I was forced to part with it for a time.
My life was forever changed from that chance encounter. I continually thought about the world that I had only briefly been acquainted with. I wanted to unravel its mysteries and discover Cloud's role in it all. Unfortunately, my brother's friend never brought his Playstation back to our house again, and I was forced to forgo my adventure until two years later. However, in the meantime, I began to experiment with similar games (Final Fantasy 7's predecessor Final Fantasy 6 being included). This new genre excited me, and provided me a level of interactivity and story that had been unprecedented. Suddenly, games had more meaning than merely getting to the end of the level or defeating a boss. Games were a gateway to an entirely unique universe for the player to explore, enjoy, and most importantly, be a part of.
The Cast of Final Fantasy 7. Quite a varied bunch.
After two years had passed, I finally got my hands on the computer version of Final Fantasy 7. I played this version for awhile, but my family computer just couldn't handle the then-spectacular graphics; I only managed through half of the first disc. It was another interruption in my quest to complete this fascinating game, but the game only deepened its hold on me during that time. Another two years later at Christmas, I was overjoyed when I saw that my brother received a Playstation as a gift (it was later that I realized the consequences of not owning it myself, but that's a tale for another time). Soon after, I bought a copy of the game, and began again from the beginning. I didn't mind starting over as the experience was different this time. Age had allowed me to form a broader understanding of the game and the protagonist that it centers around. After many grueling trials (both in-game and in reality), I was able to complete this masterpiece of a game. Its story, characters, and events are forever etched into my mind.
This game opened my eyes to the more involving, complex aspects of video games. The capability that games can be art rivaling that of current media in beauty and storytelling. I am forever grateful to the creators of Final Fantasy 7 for allowing me to experience such a riveting pleasure, and permitting me to form an appreciation for the richer aspects of gaming.
Tuesday, May 31, 2011
Tuesday, May 24, 2011
A Brief History of Video Games
Greetings,
My name is Adam Durant. Those that know me are aware of my fascination of video games. Now many view video games as a baseless form of entertainment that is only useful as mindless (and sometimes destructive) fun. However, it isn't the gimmicks that draw me to video games. The infinite potential of narrative, character development, and interactivity that can co-exist within builds the foundation of my interest. I would argue that video games are as valid as any other media form in existence today (books, films, etc.), and can offer audiences a perspective uniquely its own. That, however, is a tale for another time. For now, allow me to give a brief history of the development of video games. Of note, I will not be going over every console that was released between the Odyssey and today's consoles; only a brief introduction of consoles that I believe help shape the growing art form that exists today.
What better way to start then the console that started home console gaming, the Atari. In 1972, the Atari corporation was formed, and they released the revolutionary game, Pong. This very simplified game of tennis was the first game that began the console video game craze. From there, Atari began to adapt many popular arcade games to their home console such as Space Invaders. and there was a brief period of popularity. [1]
Afterwards, there was a lull in video games. It seemed that audiences were moving past the fad, and in 1983, video games began to lose momentum. The quality of games were dropping, and many lost faith in video games as an interesting form of media. Then came the console that would be responsible for reviving and revitalizing the genre, the Nintendo. Nintendo, with its flagship game Super Mario Bros., sparked audiences around the world to give this intriguing new console a go. [2] To get a better picture of Nintendo's influence at the time, watch this video. [3]
Nintendo's rise to fame gave birth to its successor, and more importantly its competitor. The Super Nintendo (SNES) and Sega Genesis rivalry was commonly referred to as the most competitive console war that has occurred to this day. [4] It is very likely that the rapid growth that video games experienced during this era was credited mostly to the fierce competition between these two consoles. These consoles also began to delve deeper into the video games as more than just entertainment, but as an art itself. For example, the SNES was the console that popularized the Role-Playing Game (RPG) genre; a genre dedicated to storytelling.
When the fifth generation of consoles hit, more competitors began to prospect for gold in this rapidly growing market. Of popular note, the Playstation, Nintendo 64, and the Sega Saturn were the big kids on the block. This generation also was the inception of CD use instead of cartridges; a pivotal point in the amount of content available for games. Also, processors in the new consoles began to achieve higher levels of power (Playstation/Saturn used 32 bit code, and the Nintendo 64 obviously used 64 bit code). [5] Video games were hastily gaining popularity, but it wasn't until the sixth generation that video games truly blossomed.
The Playstation 2, Xbox, and Gamecube; these consoles diversified the gaming market in the sixth generation. Three now major companies entered the ring with something to prove. Of particular note, the sixth generation was largely responsible for popularizing video games across multiple age groups. Whether it was the Playstation 2 with its startling graphics and storytelling elements; the Xbox with its competitive games that sported impressive internet infrastructure; or the Gamecube with its diverse, but often kid-oriented, arsenal. [6] There was a video game for every type of person. Video games finally hit their stride, and they could only grow from here.
This leads to the current generation of video games. The seventh generation accelerated the capabilities of video games skyward, and it was impossible for anyone to deny the potential medium. The Playstation 3 and Xbox 360 have achieved high definition graphics (on par or even above that of the quality of films), and tales that can stand up to most respected literary works. The Wii was a breakthrough on two fronts. First, its brilliantly inventive motion control capabilities (which were followed by similar designs for the Playstation 3 and Xbox 360). Second, its family game-style design was unprecedented in the gaming world, and drew many fresh customers with its newfound motif. [7] This was a generation of supreme innovation and design. Games were growing in length and content exponentially. Interactivity was reaching levels only imagined. Even more impressive, inter-connectivity truly emerged at this time. People across the world could play games with each other with, usually, limited hassle. The possibilities were (and still are) endless.
Video games had achieved popularity that rivaled or even bested most other competitive forms of media. While the future of games is unclear, it is a certainty that its future is a bright one. From its humble origins to its now spectacular prospects, Video games have made their way as a legitimate form of culture/media, and I look forward to what innovation lies ahead.
To sum it up, this video [8] should fit nicely. I hope you have enjoyed this blog.
References
_________________________________________________________________________
1. Wikipedia contributors, "Atari," Wikipedia, The Free Encyclopedia, http://en.wikipedia.org/w/index.php?title=Atari&oldid=428679133 (accessed May 25, 2011).
2. Wikipedia contributors, "Video game console," Wikipedia, The Free Encyclopedia, http://en.wikipedia.org/w/index.php?title=Video_game_console&oldid=430305375 (accessed May 25, 2011)
3. Nintendo Mario Bros commercial (old). (2008). Retrieved May 24, 2011, from http://www.youtube.com/watch?v=aMyYRy5SgIM&feature=related
4. Levi Buchanan. 2009. Genesis vs. SNES : By the Numbers IGN (March 20). http://retro.ign.com/articles/965/965032p1.html (accessed May 24, 2011).
5. An eHow Contributor. The History of Video Games 32 Bit Era <http://www.ehow.com/about_5375123_history-video-games-bit-era.html>(accessed May 24, 2011).
6. Craig Wilson. The History of Gaming - The Sixth Generation <http://www.square-go.com/feature/568>(accessed May 24, 2011).
7. Wikipedia contributors, "History of video game consoles (seventh generation)," Wikipedia, The Free Encyclopedia, http://en.wikipedia.org/w/index.php?title=History_of_video_game_consoles_(seventh_generation)&oldid=430441600 (accessed May 25, 2011).
8. Final Edition || History of Video Games. (2007). Retrieved May 24, 2011, from http://www.youtube.com/watch?v=45I7VEjanLA&feature=iv&annotation_id=annotation_258171
My name is Adam Durant. Those that know me are aware of my fascination of video games. Now many view video games as a baseless form of entertainment that is only useful as mindless (and sometimes destructive) fun. However, it isn't the gimmicks that draw me to video games. The infinite potential of narrative, character development, and interactivity that can co-exist within builds the foundation of my interest. I would argue that video games are as valid as any other media form in existence today (books, films, etc.), and can offer audiences a perspective uniquely its own. That, however, is a tale for another time. For now, allow me to give a brief history of the development of video games. Of note, I will not be going over every console that was released between the Odyssey and today's consoles; only a brief introduction of consoles that I believe help shape the growing art form that exists today.
What better way to start then the console that started home console gaming, the Atari. In 1972, the Atari corporation was formed, and they released the revolutionary game, Pong. This very simplified game of tennis was the first game that began the console video game craze. From there, Atari began to adapt many popular arcade games to their home console such as Space Invaders. and there was a brief period of popularity. [1]
Afterwards, there was a lull in video games. It seemed that audiences were moving past the fad, and in 1983, video games began to lose momentum. The quality of games were dropping, and many lost faith in video games as an interesting form of media. Then came the console that would be responsible for reviving and revitalizing the genre, the Nintendo. Nintendo, with its flagship game Super Mario Bros., sparked audiences around the world to give this intriguing new console a go. [2] To get a better picture of Nintendo's influence at the time, watch this video. [3]
Nintendo's rise to fame gave birth to its successor, and more importantly its competitor. The Super Nintendo (SNES) and Sega Genesis rivalry was commonly referred to as the most competitive console war that has occurred to this day. [4] It is very likely that the rapid growth that video games experienced during this era was credited mostly to the fierce competition between these two consoles. These consoles also began to delve deeper into the video games as more than just entertainment, but as an art itself. For example, the SNES was the console that popularized the Role-Playing Game (RPG) genre; a genre dedicated to storytelling.
When the fifth generation of consoles hit, more competitors began to prospect for gold in this rapidly growing market. Of popular note, the Playstation, Nintendo 64, and the Sega Saturn were the big kids on the block. This generation also was the inception of CD use instead of cartridges; a pivotal point in the amount of content available for games. Also, processors in the new consoles began to achieve higher levels of power (Playstation/Saturn used 32 bit code, and the Nintendo 64 obviously used 64 bit code). [5] Video games were hastily gaining popularity, but it wasn't until the sixth generation that video games truly blossomed.
The Playstation 2, Xbox, and Gamecube; these consoles diversified the gaming market in the sixth generation. Three now major companies entered the ring with something to prove. Of particular note, the sixth generation was largely responsible for popularizing video games across multiple age groups. Whether it was the Playstation 2 with its startling graphics and storytelling elements; the Xbox with its competitive games that sported impressive internet infrastructure; or the Gamecube with its diverse, but often kid-oriented, arsenal. [6] There was a video game for every type of person. Video games finally hit their stride, and they could only grow from here.
This leads to the current generation of video games. The seventh generation accelerated the capabilities of video games skyward, and it was impossible for anyone to deny the potential medium. The Playstation 3 and Xbox 360 have achieved high definition graphics (on par or even above that of the quality of films), and tales that can stand up to most respected literary works. The Wii was a breakthrough on two fronts. First, its brilliantly inventive motion control capabilities (which were followed by similar designs for the Playstation 3 and Xbox 360). Second, its family game-style design was unprecedented in the gaming world, and drew many fresh customers with its newfound motif. [7] This was a generation of supreme innovation and design. Games were growing in length and content exponentially. Interactivity was reaching levels only imagined. Even more impressive, inter-connectivity truly emerged at this time. People across the world could play games with each other with, usually, limited hassle. The possibilities were (and still are) endless.
Video games had achieved popularity that rivaled or even bested most other competitive forms of media. While the future of games is unclear, it is a certainty that its future is a bright one. From its humble origins to its now spectacular prospects, Video games have made their way as a legitimate form of culture/media, and I look forward to what innovation lies ahead.
To sum it up, this video [8] should fit nicely. I hope you have enjoyed this blog.
References
_________________________________________________________________________
1. Wikipedia contributors, "Atari," Wikipedia, The Free Encyclopedia, http://en.wikipedia.org/w/index.php?title=Atari&oldid=428679133 (accessed May 25, 2011).
2. Wikipedia contributors, "Video game console," Wikipedia, The Free Encyclopedia, http://en.wikipedia.org/w/index.php?title=Video_game_console&oldid=430305375 (accessed May 25, 2011)
3. Nintendo Mario Bros commercial (old). (2008). Retrieved May 24, 2011, from http://www.youtube.com/watch?v=aMyYRy5SgIM&feature=related
4. Levi Buchanan. 2009. Genesis vs. SNES : By the Numbers IGN (March 20). http://retro.ign.com/articles/965/965032p1.html (accessed May 24, 2011).
5. An eHow Contributor. The History of Video Games 32 Bit Era <http://www.ehow.com/about_5375123_history-video-games-bit-era.html>(accessed May 24, 2011).
6. Craig Wilson. The History of Gaming - The Sixth Generation <http://www.square-go.com/feature/568>(accessed May 24, 2011).
7. Wikipedia contributors, "History of video game consoles (seventh generation)," Wikipedia, The Free Encyclopedia, http://en.wikipedia.org/w/index.php?title=History_of_video_game_consoles_(seventh_generation)&oldid=430441600 (accessed May 25, 2011).
8. Final Edition || History of Video Games. (2007). Retrieved May 24, 2011, from http://www.youtube.com/watch?v=45I7VEjanLA&feature=iv&annotation_id=annotation_258171
Subscribe to:
Posts (Atom)